Posts Tagged ‘GoTD’

AYCOoB: Character Profile — Military

Posted: October 26, 2010 by fischfail in Gaming
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So, just wanted to stop by a make a quick update from class.  So it looks like the AYCOoB will be resuming soon enough.  Luz and I have been in constant contact with one another discussing possibilities, concepts, and plans, and with a little luck some more articles will be posted tonight or early tomorrow.  Luz has been working nonstop finding images and basically doing all the work I’ve been way too lazy to find myself, heh.

Luz has found some really amazing stuff that will hopefully all be available soon for viewing pleasure.  By the way.

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GoTD: Torn-Che

Posted: August 2, 2010 by fischfail in Gaming
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Torn-Che (Torn-Chi)

The Torn-Che is not so much a gang (although they hold gang-affiliations) as a council, a conglomeration if you will.  The confusing fact is this, the Torn-Che should only have 69 members, one member for every faction of every gang within the Torn-Che (Matadors, Rakers, Antar, Archors, and Till-man).  However, there has been over 100 people seen in a conglomeration at a time.

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GoTD: Tu-Once

Posted: August 1, 2010 by fischfail in Gaming, Uncategorized
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Tu-Once (Two-on-ss)

The Tu-Once are an interesting group. And, I do mean interesting.  At the fall of society, the Tu-Once were all released, forming a group of people who will literally eat their own flesh.  They are crazy and that is said in the politest way humanly possible.  There is no factions within the Tu-Once, but a collection of individuals residing anywhere from cesspools to the hospitals they once inhabited.

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GoTD: Skag

Posted: July 30, 2010 by fischfail in Gaming
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Skag are not a gang, let’s get that clear right now, but instead are a collection of individuals no other gang would claim…  They have no territory of their own, and can be frequently seen living in large groups.  This however does not mean they are not feared.  There is a known 42 pockets of Skag (they cannot be called factions, because the Skag have no order, territory, or power).

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GoTD: Archors

Posted: July 26, 2010 by fischfail in Gaming
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Archors (Are-cores)

Archors are strange. They are truly the brains of the world; part computer, part human, part network, fully dangerous.  It is a good idea to get in good with the Archors, but that is not an easy task.  All-on-all there is a known 29 factions, all hiding in their “forums,” all of which are almost impenetrable…  Unless you know the rules, of course.

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GoTD: Tillman

Posted: July 24, 2010 by fischfail in Gaming
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Tillman (Til-mon)

The Tillman are a hybrid gang. Consider the looks of the Matadors and the strength of the Antar. In fact, Tillman are closely related to the Matadors, with the only exception being they are not afraid to get their hands dirty. They look like “corporate brutes,: There are 9 known factions of Tillman, all equally likely to discuss politics as they are to kill you.

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GoTD: Antar

Posted: July 23, 2010 by fischfail in Gaming
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Antar (Ann-tar)

The Antar are brutes, pure and simple. Individuals are often addicted to high-grade performance altering drugs and are constantly challenging themselves and other to strength competitions. They are always very muscular and in prime condition (failure to pass annual required fitness tests results in death), and as such, joining the Antar means joining for life. There are 15 known factions, all of which are slightly different.

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